AI Insights · Timothy · April 2023
Top 5 Celebrity Games on Android in Central America: Q1 2023
Discover the performance trends of the top 5 celebrity games on Android in Central America during Q1 2023, including weekly downloads, revenue, and active user data.
In the first quarter of 2023, the top 5 celebrity games on the Android platform in Central America showed varied performance trends. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Revue Starlight Re LIVE from Ateam Entertainment Inc. saw fluctuations in its weekly revenue, starting at $278 and peaking at $396 in the week of February 6. However, the game experienced a steady decline in weekly active users, from 117 at the beginning of the quarter to 58 by the end of March.
Kim Kardashian: Hollywood by Glu showed a peak in weekly revenue at $436 in the week of January 9, followed by a gradual decline, ending the quarter at $44. Weekly downloads also decreased from 81 in late December to just 15 by the end of March. The game's weekly active users trended downwards, starting at 861 and closing the quarter at 573.
YouTubers Life: Gaming Channel from UPLAY Online had a relatively stable performance in weekly revenue, with minor peaks and troughs, reaching $307 in early January and then fluctuating around the $100 mark towards the end of the quarter. Weekly downloads saw a peak at 197 in the first week of January but decreased to 60 by the end of March.
SUPERSTAR SMTOWN by Dalcomsoft, Inc. experienced a notable increase in weekly revenue, reaching $316 in late January and closing the quarter at $216. Weekly downloads were highest at 569 in late December but saw a decline to 289 by the end of March. The game maintained a steady number of weekly active users, starting at 2.8K and ending the quarter around 2.3K.
Finally, BTS WORLD from Netmarble showed consistent weekly revenue, peaking at $205 in late February. Weekly downloads were strong, starting at 3.3K and ending the quarter at 2.3K. The game maintained a robust number of weekly active users, starting at 20.3K and closing the quarter at approximately 18.6K.
For more insights and detailed analytics on these games, visit Sensor Tower.